Biotic Orb can help someone who is quite a distance away, so she doesn't need to be next to anyone. Maybe Fade's cooldown has been removed which means she can't transfer across the room. It's likely that she'll be someone that who can be used as a main healer, in order in order to return to the root of your concern. This is a part of several other possibilities regarding damage, and the majority of her items are either healing or damaging. The decision of which to utilize at the appropriate moment is a fascinating thing for her, and that's why when she's playing tests, she's had a lot of fun.

One thing I tried often was to use the ability to fade. It goes behind enemies, and you can cause damage to them. At while you send healing auras to heal allies. There's more than one method of playing Moira however she can be utilized in a variety of ways.

In looking at the recent improvements for Mercy or Symmetra and now getting a character similar to this that is focused on healing but also provide decent DPS. It's clear that you want healers to play the dual function of providing healing as well as dealing out damage.

Yes, we'd like to see our healer line-up have distinct game play styles within it. Similar to our Warcraft line, our group of them do not all play the same way. Some are extremely mobile, while others are extremely shield-like. Similar to all combat characters. Therefore, we would like you to have choices whenever you want to say, "I want to be capable of supporting the team I am on, as well as want to play that particular role." We'll look into it. One of the great aspects of the testing since players can gain access to her is to discover the heroes she actually is a good match for.

I was also amused to find Moira named healer even though Mercy herself is undergoing major changes within PTR. I know that these are different roles for the team, and you're considering the different aspects of each character at various points however, internally how do you make the harmony work for you?

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