I'm not exactly sure when the event is working as planned. At the moment, Stormwind is completely overrun with ghouls which are rampaging through the streets and slaughtering everything that goes. The auction house, sellers, and even the Wow gold classic lender are unusable--that might be frustrating for players that, when the event is actually live, are only trying to go about their day to day company.

Over on the WoW subreddit, players also have found ways to attract the zombie infestation outside of capital cities, making entire areas of Azeroth uninhabitable.

Fortunately, WoW sport developer Jeremy Feasel confirmed the zombie invasion portion of the event is only going to be active for a few hours throughout the day instead of all the time. I am actually a little disappointed with that, frankly, because I think it'd be fun to find an all-out, 24/7 invasion which gamers have to attempt to contain--something similar to World of Warcraft's notorious Corrupted Blood event.

Players can also venture to the frigid wastes of Northrend to battle bosses and make powerful loot, and there is also a new narrative quest to test out.

If you're a WoW subscriber, you can check all this out now by following these steps to get the public test server. Otherwise, you can wait till the event inevitably starts sometime in the coming months.

Since publishing our initial story, YouTuber and Reddit consumer'KokushiGG' has posted a new video showing off Ray Traced Shadows from the new zones in the growth. You'll discover down the video below. As with yesterday's screenshots, we can see the difference in Shadows is quite minimal with all the new feature enabled. Enabling Ray Traced Shadows, however, will seem to greatly impact operation with FPS dropping from 120FPS to 60FPS in some cases.

Ray Traced Shadows in World of Warcraft Shadowlands have now been enabled on the match's Beta/PTR, and the first comparison shots have now surfaced online.

Back in April of this year, Blizzard added Ray Traced Shadow alternatives to the game's Alpha. Unfortunately, actual Ray Traced Shadows weren't enabled just yet and those in the Alpha were only able to observe the new options. According to the option's description, it"improves shadow quality with beam design, which generates shadows with more natural softness, greatly improved precision, and from other light sources"

Players in the alpha were able to pick one of the next Ray Traced Shadows options:

Fast forward four months and we can now finally see the way the new shadows look in the upcoming Shadowlands expansion. Before this week we reported the new NVIDIA Game Ready Driver added support for the brand new attribute in Shadowlands, and several Beta/PTR players have now shared some screenshots comparing Shadowlands with cheap wow gold and with no Ray Traced Shadows enabled.

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ტეგები: Classic, Gold, WOW

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გამოაქვეყნა igxccom_მ.
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Arc Raiders continues to reward exploration and patience, and the Snap and Salvage quest is a perfect example of that design philosophy. Introduced on Stella Montis, the game’s first post-launch map, this multi-step mission can feel overwhelming at first, especially for mobile gamers who prefer short, efficient play sessions. Fortunately, the quest is flexible, allowing progress across multiple runs, which makes it easier to tackle without committing to a marathon raid.

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